A downloadable game for Windows and Linux

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Unimaginable wealth awaits those who are brave enough to delve into the four haunted crypts! But beware, as terrible danger lurks just beneath the surface. Stay too long and you might just perish to one of the many different hazards that are waiting to test your skill. The risk is great, but the reward is even greater, so gear up and take the plunge!

Plunder Run will have you running, jumping, and climbing your way through fifteen levels of pure adrenaline while avoiding treacherous spikes, speeding arrows, fearsome creatures, and boiling lava, all while trying to loot every jewel and gem along the way! Are you up for the challenge?

Features

  • Fifteen levels, spread across four crypts
  • Four types of run per crypt including speedrun, all jewels, all gems, and all treasure
  • Time tracking, with par times for each type of run
  • Support for both gamepad and keyboard inputs

System Requirements

  • Windows or Linux operating system
  • 8 color, 256x256 resolution display
  • 32 megabytes of RAM
  • 16 megabytes of available hard drive space
  • Support for 8-bit audio playback

If you wish to leave feedback, have questions regarding the game, or just want to say hi, send us a message on Twitter @ProtonSquid, or send us an e-mail at ProtonSquidGames@protonmail.com!

A huge thanks to Jamie Cross for creating many of the visual assets used in Plunder Run.

Published 7 days ago
StatusReleased
PlatformsWindows, Linux
Rating
(3)
AuthorProton Squid
GenrePlatformer
Tags2D, 8-Bit, Pixel Art, Retro, Short, Singleplayer, Speedrun

Download

Download NowName your own price

Click download now to get access to the following files:

Plunder Run (Windows) 5 MB
Plunder Run (Linux) 5 MB

Comments

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(1 edit)

Please tell me how can I save my game and How can I change my controls plz reply

Really loving the game!
I'm not too sure about the chains though.. Did you consider making them cancel your sideways momentum when you "grab" them, by moving up or down on them?
I feel like that would make it a bit more 'tight' and not decrease the skill at all, especially you're required to press ON the chain, like, you can't just hold up while you're flying towards it. Does that make sense?

(+1)

Thank you! I did consider removing momentum when grabbing onto a climbable surface, but thought it was better to be consistent throughout the game instead of having some actions carry momentum and some not.

Its definitely something to consider tweaking though if I ever want release an updated version!

Looks like Bruce Lee! I like

Pure old school genius !!